← ortho-earth← Gint Pipeline

Gint Dynamic LOD Pipeline

GPU Vertex Shader LOD · 64-bit Morton Bit-Mask · Zero Network Overhead · Zero CPU on LOD Change
Drag to zoom — vertex shader discards higher-LOD vertices on GPU, zero CPU work
z=2 z=10
🌍 World🌏 Continent🗾 Country🏔 Region🔬 Street

Current Zoom

z = 10

GPU-Rendered Vertices

/ on GPU
vertex shader: discard if lod_bits > zoom

LOD Breakdown

LOD 0 — Anchor
LOD 1 — Major
LOD 2 — Medium
LOD 3 — Fine
LOD 4 — Detail

Morton Bit Mask (64-bit)

Network — Tile vs Gint

Tile requests
Gint requests1 (initial only)
Δ bytes on zoom+0 bytes
tiles: — Gint: 1 file