← ortho-earth
← Gint Pipeline
Gint Dynamic LOD Pipeline
GPU Vertex Shader LOD · 64-bit Morton Bit-Mask · Zero Network Overhead · Zero CPU on LOD Change
Drag to zoom — vertex shader discards higher-LOD vertices on GPU, zero CPU work
z=2
z=10
🌍 World
🌏 Continent
🗾 Country
🏔 Region
🔬 Street
Current Zoom
z = 10
GPU-Rendered Vertices
—
/
—
on GPU
vertex shader: discard if lod_bits > zoom
LOD Breakdown
LOD 0 — Anchor
—
LOD 1 — Major
—
LOD 2 — Medium
—
LOD 3 — Fine
—
LOD 4 — Detail
—
Morton Bit Mask (64-bit)
Network — Tile vs Gint
Tile requests
—
Gint requests
1 (initial only)
Δ bytes on zoom
+0 bytes
tiles: —
Gint: 1 file